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Mutations

From Anime Nexus RNG Wiki

A mutation is a rare mark that a unit can get when you obtain it. It multiplies all the damage of that unit, its attacks and its skills. The rarer the mutation, the bigger the boost. A unit has one mutation at most.

All mutations

MutationWhat it doesMultiplierTierBase chanceBoosted by
Ember+15% damagex1.1510.15%
Heatwave x4
Frost+25% damagex1.2520.05%
Rain x4
Venom+35% damagex1.3530.025%
Rain x4
Thunder+50% damagex1.540.0125%
Thunderstorm x6
Crimson+65% damagex1.6550.0075%
Blood Moon x5
Shadow+80% damagex1.860.005%
Blood Moon x5
Celestial+100% damagex270.0025%
Aurora x6
Abyssal+125% damagex2.2580.0015%
Void Rift x8
Cosmic+150% damagex2.590.001%
Aurora x6
Prismatic+200% damagex3100.0005%
Void Rift x8

Base chance = the chance for each unit you obtain, with no bonus. The bonuses below multiply it.

Haunted mark

Haunted is the Halloween mark. It gives +25% damage and it stacks with a normal mutation: a Shadow unit with the Haunted mark deals x2.25 damage. It can appear on any unit you obtain during the Halloween event.

How to get a mutation

  • Every unit you obtain can get one: rolls, summons, capsules, chests and rewards.
  • Mutation Hunter (game pass, Robux Store): x2 chance on every mutation.
  • Mutation Potion: x1.5 chance for 5 minutes. Each extra potion adds 5 more minutes.
  • Weathers: every 15 to 25 minutes a weather starts on your server. It boosts every mutation, and even more the mutations of its theme (table below).
  • Mutation Chest: the unit always comes with a mutation.
  • Mutation Selector: you choose a unit and the mutation it gets.

Weathers

WeatherAll mutationsTheme mutations (total)Lasts
Rainx2Frost x4, Venom x43 to 5 min
Thunderstormx2.5Thunder x63 to 5 min
Heatwavex2Ember x43 to 5 min
Blood Moonx3Crimson x5, Shadow x53 to 5 min
Aurorax3Celestial x6, Cosmic x63 to 5 min
Void Riftx4Abyssal x8, Prismatic x83 to 5 min

Mutation Transfer

The Mutation Transfer moves a mutation from a copy to another unit of the same character (base and evolved forms count). The copy is used up. The unit keeps everything else: level, trait, stats, shiny and relics. The copy's mutation must be stronger than the unit's one, and the copy can't be locked or in your team.