Traits
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Traits are permanent bonuses on one copy of a unit. Use Trait Rerolls to roll a trait; the rarest traits have a pity: you are guaranteed to get them after that many rerolls without them.
| Trait | Effect | Chance | Pity |
|---|---|---|---|
![]() | Increases DMG by 10%. | 15% | - |
![]() | Increases DMG by 12.5%. | 7.5% | - |
![]() | Increases DMG by 15%. | 2.48% | - |
![]() | Decreases SPA by 5% (attacks faster). | 15% | - |
![]() | Decreases SPA by 7.5% (attacks faster). | 7.5% | - |
![]() | Decreases SPA by 12% (attacks faster). | 2.48% | - |
![]() | Increases Range by 10%. | 15% | - |
![]() | Increases Range by 12.5%. | 7.5% | - |
![]() | Increases Range by 15%. | 2.48% | - |
![]() | +15% DMG and +15% Range. | 9.99% | - |
![]() | +20% DMG to enemies at 30% HP or lower. | 5% | - |
![]() | +25% Range. | 2.5% | - |
![]() | Units with this trait receive a 20% SPA reduction. | 1% | 500 |
![]() | Enemies have -30% dodge chance against this unit. | 0.8% | 750 |
![]() | +50% DMG, +50% heal, enemies -30% dodge. | 0.36% | 1,000 |
![]() | +50% DMG, +50% heal, -50% placement cooldown, +1 max active placement. | 0.2% | 1,500 |
![]() | +60% DMG, +15% Range and 25% chance to land a critical hit (double damage). | 0.18% | 1,750 |
![]() | +100% DMG, +100% heal, places 2 units per placement (counts toward max), -50% placement cost. | 0.15% | 2,000 |
![]() | +325% DMG, +300% heal, +50% Range. Max 1 placement. | 0.1% | 3,000 |
![]() | +25% Yen earned by this unit. | 10% | - |













